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Captain Titus
Ultramarines captain — hard-surface armour build with full PBR texturing, cathedral scene composition and cinematic lighting.
Work
A cross-section of recent hard-surface and PBR texturing work. Click any piece to enlarge.
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Ultramarines captain — hard-surface armour build with full PBR texturing, cathedral scene composition and cinematic lighting.
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Recreation of the Maliwan Arbalest enemy from Borderlands 3 by Gearbox Software. Hard-surface modelling, custom hex-panel texturing and emissive detailing rendered against a black stage. Original design © Gearbox Software.
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Recreation of the Outrunner vehicle from Borderlands 3 by Gearbox Software. Off-road buggy asset with exposed roll cage, suspension and mixed-material breakdown — modelled and textured for production use. Original design © Gearbox Software.
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An older project from my education: a weathered VW T1 bus modelled and textured in a dim garage setting — chipped paint, rust streaks and a sprayed peace sign, lit for a moody single-source render.
Sneak Peek — Work in Progress

A product-visualisation piece currently on my desk: the Puma Future Rider, modelled and shaded from reference to broaden the portfolio towards commercial and advertising work. Product design © Puma.