About

David Büdel

David Büdel

I'm a 3D asset artist specialised in hard-surface modelling and PBR texturing. My work spans environments, vehicles, characters and hero assets — pieces built to hold up under close inspection and cinematic lighting.

I care about clean topology, purposeful silhouettes, and materials that read the moment they hit the screen. Every asset I ship is designed to slot straight into a production pipeline.

Tools

Primary

  • Maya
  • Blender
  • Mari

Additional

  • Substance Painter
  • ZBrush
  • Unreal Engine
  • Houdini
  • Nuke
  • Gaea