About
David Büdel

I'm a 3D asset artist specialised in hard-surface modelling and PBR texturing. My work spans environments, vehicles, characters and hero assets — pieces built to hold up under close inspection and cinematic lighting.
I care about clean topology, purposeful silhouettes, and materials that read the moment they hit the screen. Every asset I ship is designed to slot straight into a production pipeline.
Tools
Primary
- Maya
- Blender
- Mari
Additional
- Substance Painter
- ZBrush
- Unreal Engine
- Houdini
- Nuke
- Gaea